This series examines spatial relationships between three-dimensional objects and their two-dimensional representations. Cast glass forms are tethered to corresponding wireframe drawings, stretching from the wall and projected into space. Activated by the material properties of glass; its optical qualities, density and translucency, the cast forms appear to shift between volume and flatness. The wireframe imagery, composed digitally as maps of the cast objects, are rendered in string and seem to exist at once as image and object. Inspired by Albert Necker’s Necker Cube, Multistable Perception challenges the viewer’s apprehension of form and space through the use of illusionistic imagery and translucent material. The glass and imagery combined explore positive & negative spaces and the possibilities of shifting perception within and between object and drawing.